﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TekaMUD.Engine.Behaviour;

namespace TekaMUD.Engine.Blocks
{
	public class Water : GameObject, IDrinkable, ILiquid
	{
		public Water(Decimal quantity)
		{
			this.Quantity = quantity;
			this.Name = "Water";
		}

		public decimal Quantity { get; set;}

		public EnumUnitType Unit
		{
			get
			{
				return EnumUnitType.Liters;
			}
		}

        #region IDrinkable Members

        public bool Infinite
        {
            get { throw new NotImplementedException(); }
        }

        #endregion
    }
}
